Lightwave 3D Advanced Modeling

We have made some of the tutorials for Lightwave 3D Advanced Modeling freely available to help you evaluate our training. Click on any of the linked lesson listings below to preview FREE!

In order to view the FREE computer tutorials demo movies, you must have QuickTime 6 installed. Please note that the online movies have been compressed for quicker downloads. Purchased CDs have higher audio and video quality.

Author: Frank Maturi
Movies: 72 lessons
Duration: 5.5 Hours
$119.95
For complete CD Contents, please go to VTC where you can Purchase the CD or signup to the Online University for access to the entire library for just $30 a month.

Getting Started

Introduction
Setting Up Modeler
Introduction to Splines
Understanding Splines

What are Patches?

Creating Spline Patches pt. 1
Creating Spline Patches pt. 2
Spline Patching Do's & Dont's
Essential Modeling tools

Using the Web to Locate Blueprints

Blueprint Websites
Finding Reference Photos of Your Car

For complete CD Contents, please go to VTC where you can Purchase the CD or signup to the Online University for access to the entire library for just $30 a month


Other Tutorials
Beasty's 3D tutorials
If you are just starting to make scenes in Lightwave and you want to do some cool pictures and animations, then you should try some of tutorials from this page.

Blast off with Hypervoxels 2.0
In this very quick exercise, we will create a rocket and have it blast off with a HyperVoxel 2.0 exhaust, such as the one in the Liftoff.mov.

Buckyball
Here's a short explanation how the author made a Buckyball.

Camera Zoom
Lightwave has some very cool routines built in for camera control and this routine was a breeze to pull off. Example here is set up to give you ideas and you can edit it any way you want.

Clouds
Learn how to make realistic looking clouds.

Eki's home / Modeling / Surfacing / Lighting an outdoor scene
In this tutorial you will create an outdoor scene from scratch, complete with some terrain, water, clouds and vegetation.

Eki's home/surfacing with LW & Photoshop
On this page learn to create Surfacing-part one and Obligatory space vehicle using Lightwave and Photoshop.

Galaxies
10 step guide to model galaxy.

Glass
In this article the author will introduce you his technique of making realistic refractive objects.

Great Outdoors
Create an outdoor scene from scratch, complete with some terrain, water, clouds and vegetation.

High/Low Color Range
Selecting specific areas of an image can prove to be quite troublesome, WaveFilter Image’s ability to select colors within a range gives you the control of multiple passes and the flexibility of being a post-processing plug-in.

How to Create Complex Meshes with NURBS
Some tricks that make more easy the use of NURBS.

How to Fake Tree Shadows
Learn how to fake tree shadows to save memory on large projects.

IK Chaining and Animation
Computer animation is a very iterative process, but always remember to leave room for spontaneity in your creations. Be full of your subject so that you can get a real feel the motion, and try to apply it in a straightforward fashion.

Inverse Kinematics
The IK features in LW have been changed slightly in almost every release and patch since 4.0.

Making a Hand with Metanurb
Making a hand with metanurbs and QuadSew will be easy if you follow the instructions on this page.

Matte Filters Composite
Using the High/Low Color Range Filter in WaveFilter Image we took a blue-screen image and created a matching sequence of clip map images...Learn more.

Metanurbs
In this lesson, we turn to Lightwave 3D to consider its most distinguishing feature--Metanurbs modeling. Once again, we cannot hope to do more than introduce this profound tool.

Modeling a Photorealistic Chair
Modeling an old time wooden office chair using lightwave's splines and metanurbs tools.

Modeling and Texturing a Photorealistic Fish
This tutorial is applicable to any 3d application that supports images in the modeler viewport. Please feel free to download the images on this page and follow along.

Perfect Bevels
In this tutorial you'll learn a simple way to make perfect bevels every time.

Shiny Chrome
Here's an easy way to make realistic metallic objects.

Spider Web
In this tutorial, we'll use several of Lightwave's time-saving tools to accomplish this task in just ten easy steps.

Surfacing the Obligatory Space Vehicle
It is assumed that you have a working knowledge with both Lightwave and PhotoShop, what's not explained here can be found in the manuals.

Tank Treads
This tutorial explains how to create treads with a minimum of fuss and almost no math, which is good for some.

Thrusters
Tips on making thrusters, and how to avoid that problem of lens-flares cutting through objects when Glow Behind Objects is on.

Travelling Sheens and Logo Treatments
Few suggestions on how to achieve this effects.

Trees
Here's how to make some spiffy trees that don't take much memory.

Underwater Scenes
Designing the visuals to portray a realistic underwater scene.

Unify
In this tutorial you'll learn how to seamlessly UNIFY a couple polygons.

Veins with Particles
An animation of flowing particles thru veins can be done in lightwave without the use of plugins such as particle storm.

Video Transitions
Jeff White (of Visual Inspirations) reveals the secrets of creating your own LightWave transitions.

Warp Effects
More about Warp Effects in this tutorial.

Warp Streaks
...An easy way to do this is to use a morph. Load your stars in modeler. Extrude all the single point polys far enough so that...

Webs and Nets
A useful method of creating ropey nets and spider webs and such.

Whiskey Glass
The glass was modeled after one in my wife's collection, and has the proper wall thickness and rounded lip.

Wormhole Effects
Here is a quick idea that may work for you.

Wrap Map to Sphere
Wrap Map to Sphere

Wrinkles with Metamation
Achieving wrinkles can be achieved in various ways, and you can start out with a making a spline cage...

Write on Dude
How to do a write on effect of a moving logo? There are 2 sets of tools that make this really easy...

X-Ray Effects
In this document you'll learn to create an X-ray machine effect.

Ye Old Ribbon Trick
How to simulate a paper going through a printing machine (press machine?) The paper does a complex route in the machine, attached to various parts of it - and changing form from a flat page to various round shapes (conforming to the cylinders that hold him). Learn more.



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