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Animation Master Tutorials
BoneHed Mesh Tutorial
This is a very brief walk-thru to illustrate how certain key aspects of this mesh were constructed, it is vague intentionally to allow for improvisation of the end user.
Create a Simple Figure
In this tutorial the author uses a simple method to create a character using Animation:Master from Hash, Inc.. For the most part this technique could be used in most modeling packages.
Creating a Helix
Jeff Paries demonstrates how to create a complex helix shape quickly and easily.
Creative Constraints for Character Animation
More about Creative Constraints for Character Animation in AM98.
The Dojo Project
In these pages, the author attempts to provide everything that you could need to learn animation, from models to animate, to exercises to sharpen your skills, all the way to a support group of helpful online folks to comment on your progress.
Drawing With Splines
Although this page has a new logo and front page, this page is much as it was before, just typos corrected, and the Coil tutorial is a new version of the older one; Basic Tips, Tutorials on Modelling in Splines
Explosions
Tutorial on this page describes how to combine the Lens Flare and Particle effects available in Animation:Master '98 to create an interesting and often seen deep space "explosion" and shockwave effect.
Fun With Focal Length
How to use the camera focal length to your advantage by Jim Sherwood.
How to Stop Key Drift
Here is another tutorial on how to avoid keyframe drift by modifying A:M's channel curves.
Material Effectors
An effect such as this is easily created in Animation:Master '99 using material effectors. A material effector works by using a material that has been applied to an effector shape.
Modeling a Jack-O-Lantern
The following tutorial describes how to create a Jack O' Lantern in Animation:Master '98.
Newbie Pose Slider Tutorial
The author offers a basic lesson on the AM98 v6 Pose Sliders. Includes a complete project with decals!
Out of the Box: Putty Dude Walking on a Path
If you just installed Hash's Animation Master and want to see something happen right away, this is for you, although we recommend reading through the manual first just so you are familiar with terms and techniques.
Shadow Pass Rendering
Here's for the folks who requested samples of the shadow pass render for compositing. Raf Anzovin. This is all based on Raf Anzovin instructions.
Smartskin
Mini-tutorial on how the author worked through the shoulders of the animation.
Spider Webs
Feature for creating web is called Line Geometry, and it essentially allows you to draw a spline anywhere and any shape, and have it render as a line. Line geometry was added to the software to solve a problem caused by what is known as "temporal aliasing", or chatter.
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